ECS AG400T8-D64 Xabre Video Card - Page 2
Posted by Chris on 14 August 2004 (694 views) Rating: No Votes So Far
The ECS Xabre board specifications are below:
• Xabre 400 AGP8X 256-bit Graphics Accelerator
• Built-in programmable 24-bit true-colour RAMDAC, up to 375MHz pixel clock
• Supports AGP 8X with 16 stages pipeline full side band function
• Supports AGP 8X for texture/vertex fetch
• Supports VESA standards super high resolution graphics modes, up to 2048x1536x32bpp @85Hz
• 1 VGA connector
• 1 S-Video and 1 composite connector for TV-OUT
• 1 3D VR glasses connector
More detailed info taken from the ECS Website below.
- AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator.
AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface.
- DirectX™ 8.1
One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly.
GPU (Graphics Processing Unit):
-Xabre 400 AGP8X 256-bit graphic accelerator
-Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock
GP BUS INTERFACE:
-Supports AGP 3.0 compliant configuration setting.
-Supports AGP 8X with 16 stages pipeline full side band function
3D ENGINE FEATURES
Supports Direct 3D version 8.1 pixel shader version 1.3
Supports AGP 8X for texture/vertex fetch
Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine
Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)
Supports up to 2048x2048 texture size
Built-in hardware stereo auto rendering engine
Supports 2X/4X full scene anti-aliasing
Up to 250MHz 3D engine/memory clock
3D PERFORMANCE
Supports up to 4 pixels with 2 textures within single cycle
Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and
bilinear texture mapping
Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear
textured
2D ENGINE FEATURES
Built-in Hardware Command Queue
Built-in Direct Draw Accelerator
Built-in an 1T 128-bit BITBLT graphics engine
Supports memory-mapped, zero wait-state, burst engine write
Built-in 64x64x2 bit-mapped hardware cursor
Built-in 64x64x16 bit-mapped color hardware cursor
64MB (optional 128MB ) frame buffer with linear addressing
VIDEO ACCELERATOR
MPEG-2 MP@ML standards compliant
Built-in motion compensation logic
Supports up to 20Mbit/sec bit rate decoding
Direct DVD to TV playback
Supports single video windows with overlay function
Supports YUV-to-RGB color space conversion
Supports graphics and video overlay function
Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format
Supports down scaling function and scaling vector as 1/2, 1/4
Supports de-interlaced and 1/2 down scaling function
Supports DVD sub-picture playback overlay
Built-in independent Gamma correction RAM
Supports Direct Draw Drivers
TV-OUT
SiS® 301 chip onboard
Built-in complete NTSC/PAL video encoder
Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC,
640x480x50Hz and 800x600x50Hz for PAL
Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768
modes for NTSC and PAL under 8, 16, 32bpp color modes
Supports Composite Video and S-Video TV-Out
RESOLUTION
-Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI
-Supports virtual screen up to 4096x4096
I/O INTERFACE
-1 VGA connector
-1 S-Video and 1 composite connector for TV-OUT
-1 3D VR glasses connector
FORM FACTOR & LAYERS
-174mm x 95mm, 6 Layers
DRIVER
-Support Windows 98SE/Me/2000/XP
-DirectX & OpenGL compatible